Our navigator was confident they could plot a safe course.” “The Ard did not get authorised to use the Cly-Sole pass. Marlon turns to look at him “Through the Cly nebula?” “The Ard was making a run into the core republics.” Lune speaks, quickly masking his frustration. The captain floats away, a slight give in his right leg as he grips the floor with his three toes. “Master of Inventory, Regal Shipping Company, Tarish indentured servant vessel the Ard.” Morlon releases Lune’s neck causing him to wheeze out the words as his head reflexively falls. He inhales, building the breath to speak. ![]() Slowly Morlon speaks still holding Lune’s neck with his one long finger and his inner thumb. Lune almost throws up, the discomfort plain on his face. ![]() His head is yanked up to look at the shiny, clean and black visor of captain Irtope Morlon. Doubling over he chokes while clinging on to the rim of the escape pod’s door, so not to float off. Lune tries to remove his breathing mask and come to attention, as he does so the air escapes his lungs. The almost continuous clicking is the Boltans’ over-engineering, installing far more power couplings than they could need. Their species see primarily in infra-red, so to a human there is just enough light to see in a constant red hue. The low light, warm temperature and the small hum and clicking of power couplings tell Lune he has been picked up by a Boltan ship. Sleep inertia fades slightly, he sees a biped standing, its two hands behind its back in the dimly lit room. As he does so his fingers move over the cover of his sister’s book which he clutches against his chest reflexively. Disoriented, he tries to move his arms which resist him like they were frozen. A hiss followed by cold air rushing in to greet him. His breathing increases causing his heart to pound in his chest. Consciousness returning, he thinks for a moment he has been saved but his concentration is quickly lost. Shadows creep over and murmured sounds disturb his hibernation. Thoughts and memories like a nearly perceptible breeze. ![]() Not awake and not quite dreaming, floating through the void. Stars flicker in the distance, a gentle hum of machines and slow breathing fill Lune’s unconscious mind. at that point, your guildmates that want similar goods will be pressured to offer the same odds to ensure their trades get taken then, and it becomes unfair to them.Extracts from Wellmech’s Sound of Poetry Vol.5 if the goods are scarce, only your trades will be taken while your guildmates gets ignored. so, that's what you can do to get your trades taken earlier than your guildmates. ![]() those trades will probably get taken faster. with most trades at 2:1, 1:1 or 1:2 ratio, a trade at 1.2:1 ratio means a chance at profit. some players will offer slightly higher odds to ensure that their trades are higher up and is more visible. Once you accept unfair trades are ok, then another problem emerges. once everyone in your age stops needing goods buildings in their city, the problem ceases to exist. this problem will eventually solve itself with the abundance of event buildings that produces goods as you age up. so, it makes sense to offer more honey for granite. for example, you can fit more beekeepers than granite masons in EMA. that's due to the size of the building producing it. Goods in the same age are not exactly equal in value due to scarcity. There's logic behind that, although most guilds don't really think it's an issue.
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